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UI/UX Design

Interaction Design

Buzy

Buzy

Designing a productivity app designed to help organize and manage one’s time, relieving the stress of an overwhelming schedule and making the most out of one’s day by streamlining the scheduling process.

Buzy

Role

UIUX Designer

Team

Ashley Chung

Selena Yang

Melissa Lee

Timeline
Nov 2021 (3 Weeks)

My role

Wireframing, Prototyping, Visual Design, User testing, Design System

🎯 Problem

Students feel overwhelmed and disorganized because current productivity tools force a trade-off between the flexibility of to-do lists and the structure of calendars, leading to stress and time mismanagement.


How might we help college students feel less overwhelmed with their busy schedules?

⭐️ Solution

BUZY merges your TO DO lists and time-blocked calendar into a single, joyful experience through positive reinforcement to minimize scheduling stress and empower you to maximize your time with ease.

Visualization of how might our user persona, Brian, may use BUZY

Tame the chaos with prioritization

Time-block your schedule by instantly setting the priority, scheduling a time, adding a reminder, and assigning a category to any to do.

Visualize your day in tasks

Take control of your day. Drag a TO DO right into your calendar to block focus time, or simply set a time and it'll handle the rest.

😬 Multitasking can drop your productivity by 40% and only ~2.5% of the population can actually multitask

Deep Focus Made Simple

Reduce cognitive load with flexible viewing options. Zoom and scroll for detail, or use List View for a focused, simplified schedule breakdown.

See How Far You've Come

Visualize goal progress for instant positive reinforcement and a gamified experience that keeps you pushing forward.

How did we get here?

Our Design Process

Understanding the Problem Space and setting research goals

In the short period of time we had, our team laid out a few research goals to narrow down our scope and understand how individuals currently keep track of their daily tasks and their personal wellbeing.

Screener Survey (25 Responses)

User Interviews (14)
Focus Group (1 group of 6)
Observation

Secondary Research
Articles & Videos
Atomic Habits

Though research we uncovered insights from studetns

Understanding the users

To compile our research results, we created two user personas (Type A student and was one is a Type B student) to highlight common pain points we found and fully represent our target audience.

Type A

Time oriented, ambitious, and organized

Type B

Relaxed, easygoing, and less stress-prone

Survey and interview summary:

How might we help college students, like Brian and Allison, feel less overwhelmed with their busy schedule?
Ideating Design Opportunities


A change in direction…

Setbacks after feedback

We strayed from user goals by overloading features, losing focus on simplicity, which made the design less cohesive and intuitive.

Regrouping and Ideating

We revisited our research and user personas to address the issue of overwhelm. Based on user data, we focused our design on time blocking and to-do lists, gamifying and optimizing the user flow.

Common schedule organization systems used by students

We collected users’ calendars/planners to see how they organize their tasks based on their personality types to determine the most common forms of organization are time blocking and to-do lists.

Information Architecture

After narrowing our ideas, we began we redesigning our info architecture and began wireframing.

Initial concept

Final concept

Iteration and testing

To compile our research results, we created two user personas (Type A student and was one is a Type B student) to highlight common pain points we found and fully represent our target audience.

To do page

Editing a to do

Tracking my progress

Positive Reinforcement

What our users thought

Testimonials

Design system

Learnings

1. Prioritize the user

Early on in our project, we found ourselves straying away from our user’s needs and following our own design aesthetics and preferences. We had to take a step back, reevaluate, and conduct further research to understand user painpoints.

2. The value of planning in a self driven project

As an independent group project, we realized that creating a timeline and estabilishing project milestones were imperative in order to accomplish what we wanted within the timespan we had.


3. Teamwork makes the dreamwork

When making design decisions was it was vital for us to be open-minded and considerate of each others’ suggestions.

Next steps: If we were to further develop Buzy, we would...

1) Conduct broader user testing by expanding our demographic.

2) Create a seamless integration between exisiting management systems.

3) Implementing machine learning to auto-generate tasks

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